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AITesting Should Account for Sophisticated Strategic Behaviour

Neural Information Processing Systems

This position paper argues for two claims regarding AI testing and evaluation. First, to remain informative about deployment behaviour, evaluations need account for the possibility that AI systems understand their circumstances and reason strategically. Second, game-theoretic analysis can inform evaluation design by formalising and scrutinising the reasoning in evaluation-based safety cases. Drawing on examples from existing AI systems, a review of relevant research, and formal strategic analysis of a stylised evaluation scenario, we present evidence for these claims and motivate several research directions.


Consequences of Misaligned AI

Neural Information Processing Systems

AI systems often rely on two key components: a specified goal or reward function and an optimization algorithm to compute the optimal behavior for that goal. This approach is intended to provide value for a principal: the user on whose behalf the agent acts. The objectives given to these agents often refer to a partial specification of the principal's goals. We consider the cost of this incompleteness by analyzing a model of a principal and an agent in a resource constrained world where the L features of the state correspond to different sources of utility for the principal. We assume that the reward function given to the agent only has support on J < L features. The contributions of our paper are as follows: 1) we propose a novel model of an incomplete principal--agent problem from artificial intelligence; 2) we provide necessary and sufficient conditions under which indefinitely optimizing for any incomplete proxy objective leads to arbitrarily low overall utility; and 3) we show how modifying the setup to allow reward functions that reference the full state or allowing the principal to update the proxy objective over time can lead to higher utility solutions. The results in this paper argue that we should view the design of reward functions as an interactive and dynamic process and identifies a theoretical scenario where some degree of interactivity is desirable.


AI Testing Should Account for Sophisticated Strategic Behaviour

arXiv.org Artificial Intelligence

This position paper argues for two claims regarding AI testing and evaluation. First, to remain informative about deployment behaviour, evaluations need account for the possibility that AI systems understand their circumstances and reason strategically. Second, game-theoretic analysis can inform evaluation design by formalising and scrutinising the reasoning in evaluation-based safety cases. Drawing on examples from existing AI systems, a review of relevant research, and formal strategic analysis of a stylised evaluation scenario, we present evidence for these claims and motivate several research directions.


Review for NeurIPS paper: Consequences of Misaligned AI

Neural Information Processing Systems

Weaknesses: The theoretical setting makes quite strong assumptions, and doesn't really discuss the intuition behind them, so it would be easy for a cursory reader to infer that more is happening than really is. In particular, the various component-wise strict increase assumptions are doing a lot of work. Here are the various results translated into prose: Theorem 1: If moving in a particular direction D strictly increases the utility available from moving in other directions, an optimal agent will move as far as possible along D. Theorem 2: The only way moving arbitrarily far can't arbitrarily decrease utility is if one can move arbitrarily far without arbitrarily decreasing utility. Proposition 1: We can decrease utility by moving arbitrarily far if the boundary shape vs. utility slope has a certain shape. Proposition 2: If we fix some dimensions, we can compute utility ignoring the fixed dimensions. Proposition 3: An agent that is allowed to move arbitrarily far in one step is basically the same as a non-interactive agent.


Consequences of Misaligned AI

Neural Information Processing Systems

AI systems often rely on two key components: a specified goal or reward function and an optimization algorithm to compute the optimal behavior for that goal. This approach is intended to provide value for a principal: the user on whose behalf the agent acts. The objectives given to these agents often refer to a partial specification of the principal's goals. We consider the cost of this incompleteness by analyzing a model of a principal and an agent in a resource constrained world where the L features of the state correspond to different sources of utility for the principal. We assume that the reward function given to the agent only has support on J L features.


Clarifying AI X-risk - AI Alignment Forum

#artificialintelligence

TL;DR: We give a threat model literature review, propose a categorization and describe a consensus threat model from some of DeepMind's AGI safety team. See our post for the detailed literature review. The DeepMind AGI Safety team has been working to understand the space of threat models for existential risk (X-risk) from misaligned AI. Our aim was to clarify the case for X-risk to enable better research project generation and prioritization. First, we conducted a literature review of existing threat models, discussed their strengths/weaknesses and then formed a categorization based on the technical cause of X-risk and the path that leads to X-risk.